![]() ![]() As a result, this instruction that’s supposed to let enemies know where they’re supposed to be fighting and how, doesn’t actually do its job. ![]() Going through the configuration file for Colonial Marines, Dickinson found a line of code that looks like this:ĬlassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnTo Teatherīecause that last ‘tether’ is misspelled, this string doesn’t do anything. Well, at least for the last point, we can now fix it thanks to the modding community.Īn Australian modder named James Dickinson aka TemplarGFX discovered the bug last year while working on his mod that would give the game a much-needed overhaul. Not only did Gearbox farm out the development to other studios while they focused on Duke Nukem Forever (yes, we know) and Borderlands 2 and pulled a bait-and-switch in the graphics with the E3 2012 demo and the retail version, the AI for the Xenomorphs is egregiously stupid. Look, we all know how much of a dumpster fire Aliens: Colonial Marines turned out to be. ![]()
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